Welcome to the Minor Leagues
Maybe we should stop trying to bring AAA into other spaces and start finding a new type of game to love: the mid-tier game.
Manafold Games is a small studio that helps teams design and ship systems-heavy games, while building our own original titles. We partner with studios, nonprofits, and publishers to deliver thoughtful experiences that fit modern players' lives.
Manafold Games combines hands-on co-development, production leadership, and original IP development. We join teams where they are, bring structure and clarity to complex problems, and help ship games that feel deep without overwhelming busy players.
We embed with your team to scope, design, and deliver features. That can mean building new systems, owning a vertical slice, or acting as a focused pod that unblocks your roadmap.
We bring senior experience in roadmapping, scope definition, live operations, and cross-team coordination. Our goal is simple: predictable delivery that supports the business and respects the team.
We also build our own titles and take on end-to-end projects for partners. This keeps us close to the realities of development and lets us bring fresh ideas and proven patterns back to co-dev clients and publishers.
We like small teams, clear goals, and honest conversations. A typical engagement falls into one of these shapes.
We join as a co-dev pod or product partner, focused on a specific feature set, mode, or system—from early design through launch.
We build tailored games that express a mission, teach a concept, or support a community—while still feeling like real games.
We develop and test original concepts, then look for the right partners to take them to a wider audience.
We are happiest in the messy middle where design, product, and engineering meet: card systems, economies, live events, and progression.
You get production and product leadership without having to staff a full-time senior role before you are ready.
We like games that respect players' time and attention—and we understand both commercial and mission-driven goals.
Our perspectives on game development and the industry.
Maybe we should stop trying to bring AAA into other spaces and start finding a new type of game to love: the mid-tier game.
How studying existing games through teardowns can help us build better recipes for game development.
Why we start with what we have instead of what we want, and how the UE4 Mannequin inspired our development philosophy.
If you need help with a systems-heavy feature, a live game roadmap, or a mission-aligned project, we'd love to hear about it. We're happy to start with a short call or a lightweight review of your current plans.
Get in touch